class_name = "CPlane"
object_name = "P-40E-1"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.15, 0.32
y= -0.15, 0.05
z= -0.17, 0.17
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.25, 0.3
y= -0.2, 0.25
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/P40E1/P40E1.mgm",true,true
VisualImage=1,"graphics/planes/P40E1/P40E1-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/P40E1_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/P40E1_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/P40E1/P40E1_Phys.col"
HitBody="graphics/planes/P40E1/P40E1.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/P40E1.cfg"
HidePeriodAfterExplosion = 3.0

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=101,0.1
	CountryVal=102,0.3
	CountryVal=-1,0.5
[end]
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 102, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RAF43.txt"
	AlterBotConfig = -1, 103, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_USA43.txt"
	AlterBotConfig = -1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUSwi.txt"
	AlterBotConfig = -1, -1, -1, 19420331, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS41.txt"
	AlterBotConfig = -1, -1, 19420401, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS42.txt"
[end]

[attach=0]
	position= -1.153, 0.065, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS43.txt"
[end]

[attach=1]
	position= -0.84, 0.95, -0.91
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\P40E1.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 12.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_P_40E_1"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125, 0.082, 0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= -0.84, 0.95, -0.91
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 1000.0, 1000.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.5, "smooth_clamp", 0.2, "" //  / 
CockpitArg = -2, 0011, 1, 00430, 0.5, "smooth_clamp", 0.2, "" //  /  
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0014, 0, 00121, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0021, 3, 00700, 0.0, "", 0.0, "" //   "L.G.WARNING"
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0101, 1, 01108, 0.0, "", 0.0, "" //  "PROPELLER SELECTOR"
CockpitArg = -2, 0101, 3, 01109, 0.0, "smooth_clamp", 0.1, "" //  "PROPELLER CIRCUIT BREAKER"
CockpitArg = -2, 0102, 1, 01181, 0.0, "smooth_clamp", 0.2, "" //       (  )
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //   ()
CockpitArg = -2, 0353, 1, 02301, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.1, "" //  "EMERGENCY FUEL PUMP"
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0105, 2, 01114, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.1, "" //  "OIL DELUTION"
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp", 0.1, "" //  RPM
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   ()
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0200, 3, 03128, 0.0, "", 0.0, "" //  "FUEL SIG"
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0202, 3, 03178, 0.0, "", 0.0, "" //  "COLLING WARN"
CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.2, "" //  FUS
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.2, "" //  FRONT (RES WING)
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.2, "" //  REAR (MAIN WING)
CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap", 0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap", 0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //    
CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0403, 0, 05720, 0.0, "smooth_clamp", 0.2, "" //  Suction (   )
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap", 0.1, "" //    ()
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, "" //    -   (  )
CockpitArg = -2, 0402, 2, 08256, 0.0, "smooth_wrap", 0.2, "" //    -      ( )
CockpitArg = -2, 0402, 3, 08257, 0.0, "smooth_wrap", 0.2, "" //    -      ()
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, "" //    -   ()
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, "" //    -   ( )
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "" //  "CIRCUIT BREAKERS" (3 .)
CockpitArg = -2, 0430, 0, 04500, 0.0, "smooth_clamp", 0.1, "" //   +      -
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)
CockpitArg = -2, 0431, 0, 04324, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0431, 2, 04320, 0.5, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0432, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0433, 0, 04328, 0.5, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.2, "" // 
CockpitArg = -2, 0850, 0, 07000, 0.5, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0800, 0, 05010, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0810, 0, 05020, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_wrap", 0.1, "" //   
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0530, 0, 06005, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  "GUN SIGHT"
CockpitArg = -2, 0600, 1, 09101, 0.5, "smooth_clamp", 0.1, "" //  "GUN SIGHT"
CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0660, 0, 09005, 0.0, "smooth_clamp", 0.1, "" //  "ALL GUNS", "GUNS INS'G", "GUNS OUTS'G"
CockpitArg = -2, 0670, 0, 09070, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0670, 1, 09080, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0670, 2, 09090, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0650, 1, 09000, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0453, 2, 09003, 0.0, "smooth_clamp", 0.1, "" //    (  )
CockpitArg = -2, 0453, 0, 09040, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" // - 
CockpitArg = -2, 0453, 1, 09044, 0.0, "smooth_wrap",  0.1, "" //   -  " "

GunsightPosition = -0.466, 0.723, 0.000

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //        
		AttachToPart = "^1_WingL_Out_0" //         P-40E-1
		Position = -0.306, -0.080, -3.662
		Mass = 8.304
	[end]

	[AdditionalElement] //        
		AttachToPart = "^1_WingR_Out_0" //         P-40E-1
		Position = -0.306, -0.080, 3.662
		Mass = 8.304
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.394, -0.285, -1.745 //  ..    - -2       P-40E-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.136 //   - -2   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.054, 4.170, 4.194, 0.000, 0.000, 0.000 //    - -2   ,     ()
		CarriageCxaS = 0.003 //             - -2
		CarriageDragPosition = 0.590, -0.345, -1.743 //          - -2    P-40E-1
		DefaultGunPosition = 0.670, -0.345, -1.743 //       - -2    P-40E-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0" //     - -2         P-40E-1
		AmmunitionPosition = -0.306, -0.080, -3.662 //  ..     - -2    P-40E-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.645, -0.411, -1.744
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true        
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.394, -0.285, 1.745 //  ..    - -2       P-40E-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.136 //   - -2   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.054, 4.170, 4.194, 0.000, 0.000, 0.000 //    - -2   ,     ()
		CarriageCxaS = 0.003 //             - -2
		CarriageDragPosition = 0.590, -0.345, 1.743 //          - -2    P-40E-1
		DefaultGunPosition = 0.670, -0.345, 1.743 //       - -2    P-40E-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0" //     - -2         P-40E-1
		AmmunitionPosition = -0.306, -0.080, 3.662 //  ..     - -2    P-40E-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.645, -0.411, 1.744
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true 
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.331, -0.285, -1.900 //  ..    - -2       P-40E-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.136 //   - -2   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.054, 4.170, 4.194, 0.000, 0.000, 0.000 //    - -2   ,     ()
		CarriageCxaS = 0.003 //             - -2
		CarriageDragPosition = 0.590, -0.320, -1.943 //          - -2    P-40E-1
		DefaultGunPosition = 0.670, -0.320, -1.943 //       - -2    P-40E-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Out_0" //     - -2         P-40E-1
		AmmunitionPosition = -0.306, -0.080, -3.662 //  ..     - -2    P-40E-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.507, -0.397, -1.901
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true        
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.331, -0.285, 1.900 //  ..    - -2       P-40E-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 36.136 //   - -2   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.054, 4.170, 4.194, 0.000, 0.000, 0.000 //    - -2   ,     ()
		CarriageCxaS = 0.003 //             - -2
		CarriageDragPosition = 0.590, -0.320, 1.943 //          - -2    P-40E-1
		DefaultGunPosition = 0.670, -0.320, 1.943 //       - -2    P-40E-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Out_0" //     - -2         P-40E-1
		AmmunitionPosition = -0.306, -0.080, 3.662 //  ..     - -2    P-40E-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.507, -0.397, 1.901
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true 
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.326, -0.263, -2.180 //  ..    - -2           P-40E-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.975 //   - -2       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 3.552, 7.582, 4.478, 0.024, -0.109, -0.545 //      - -2       ,     ()
		CarriageCxaS = 0.003 //             - -2
		CarriageDragPosition = 0.590, -0.296, -2.143 //          - -2    P-40E-1
		DefaultGunPosition = 0.670, -0.296, -2.143 //       - -2    P-40E-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingL_Mid_0" //     - -2          P-40E-1
		AmmunitionPosition = -0.306, -0.180, -2.620 //  ..     - -2    P-40E-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.507, -0.376, -2.058
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true 
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_WingR_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.326, -0.263, 2.180 //  ..    - -2           P-40E-1
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.975 //   - -2       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 3.552, 7.582, 4.478, 0.024, 0.109, 0.545 //      - -2       ,     ()
		CarriageCxaS = 0.003 //             - -2
		CarriageDragPosition = 0.590, -0.296, 2.143 //          - -2    P-40E-1
		DefaultGunPosition = 0.670, -0.296, 2.143 //       - -2    P-40E-1
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_WingR_Mid_0" //     - -2          P-40E-1
		AmmunitionPosition = -0.306, -0.180, 2.620 //  ..     - -2    P-40E-1
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.507, -0.376, 2.058
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true        
	[end]
[end]

[WeaponMode=1]
	WMname="P40E1_M250x4"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=4]
		GunType = "Reserved"
	[end]

	[Gun=5]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=2]
	WMname="P40E1_AddAmmo"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="P40E1_ROS82x4"
	WMgroup="3"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="P40E1_FAB250"
	WMgroup="4"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="P40E1_FAB500"
	WMgroup="4"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=6]
	WMname="P40E1_Mirror"
	WMgroup="5"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = -0.8, 0.1, -0.12
		Mass = 1.0
		CxaS = 0.01
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5-M250-AP-1410"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3,4,5-M250-AP-1686"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-M250-AP-940"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=12,-3,-4,-5
	AnimationVal=0.0
	name="0,1,2,3-M250-AP-2460"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// + FAB250sv

[Ammunition=4]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.55
	name="0,1,2,3,4,5-M250-AP-1410 + FAB250SV-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.55
	name="0,1,2,3,4,5-M250-AP-1686 + FAB250SV-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.55
	name="0,1,2,3-M250-AP-940 + FAB250SV-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=124,-3,-5
	AnimationVal=0.55
	name="0,1,2,3-M250-AP-2460 + FAB250SV-1"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	PrimaryAimingGun=0
[end]

// + FAB500M

[Ammunition=8]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.65
	name="0,1,2,3,4,5-M250-AP-1410 + FAB500M-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.65
	name="0,1,2,3,4,5-M250-AP-1686 + FAB500M-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.65
	name="0,1,2,3-M250-AP-940 + FAB500M-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=125,-3,-4
	AnimationVal=0.65
	name="0,1,2,3-M250-AP-2460 + FAB500M-1"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	PrimaryAimingGun=0
[end]

// + ROS82

[Ammunition=12]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1410 + ROS82-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1686 + ROS82-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-940 + ROS82-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=15]
	WeaponModes=123,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-2460 + ROS82-4"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

// + ROS82 dist600

[Ammunition=16]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1410 + ROS82-4-dist600"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=17]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1686 + ROS82-4-dist600"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=18]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-940 + ROS82-4-dist600"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=19]
	WeaponModes=123,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-2460 + ROS82-4-dist600"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	PrimaryAimingGun=0
[end]

// + ROS82 dist800

[Ammunition=20]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1410 + ROS82-4-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=21]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1686 + ROS82-4-dist800"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=22]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-940 + ROS82-4-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=23]
	WeaponModes=123,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-2460 + ROS82-4-dist800"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	PrimaryAimingGun=0
[end]

// + ROS82 dist1000

[Ammunition=24]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1410 + ROS82-4-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=25]
	WeaponModes=23,-1,-4,-5
	AnimationVal=0.95
	name="0,1,2,3,4,5-M250-AP-1686 + ROS82-4-dist1000"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=26]
	WeaponModes=13,-2,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-940 + ROS82-4-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=27]
	WeaponModes=123,-4,-5
	AnimationVal=0.95
	name="0,1,2,3-M250-AP-2460 + ROS82-4-dist1000"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	PrimaryAimingGun=0
[end]

// + ROS82 + FAB250sv

[Ammunition=28]
	WeaponModes=34,-1,-2,-5
	AnimationVal=0.75
	name="0,1,2,3,4,5-M250-AP-1410 + FAB250SV-1 + ROS82-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=29]
	WeaponModes=234,-1,-5
	AnimationVal=0.75
	name="0,1,2,3,4,5-M250-AP-1686 + FAB250SV-1 + ROS82-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=30]
	WeaponModes=134,-2,-5
	AnimationVal=0.75
	name="0,1,2,3-M250-AP-940 + FAB250SV-1 + ROS82-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=31]
	WeaponModes=1234,-5
	AnimationVal=0.75
	name="0,1,2,3-M250-AP-2460 + FAB250SV-1 + ROS82-4"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

// + ROS82 + FAB500M

[Ammunition=32]
	WeaponModes=35,-1,-2,-4
	AnimationVal=0.85
	name="0,1,2,3,4,5-M250-AP-1410 + FAB500M-1 + ROS82-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	GunAmmunition4=0
	GunAmmunition5=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=33]
	WeaponModes=235,-1,-4
	AnimationVal=0.85
	name="0,1,2,3,4,5-M250-AP-1686 + FAB500M-1 + ROS82-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=34]
	WeaponModes=135,-2,-4
	AnimationVal=0.85
	name="0,1,2,3-M250-AP-940 + FAB500M-1 + ROS82-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=0
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=35]
	WeaponModes=1235,-4
	AnimationVal=0.85
	name="0,1,2,3-M250-AP-2460 + FAB500M-1 + ROS82-4"
	GunAmmunition0=4
	GunAmmunition1=4
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	Bomb1=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=36]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=37]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=38]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=39]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=40]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=41]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=42]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=43]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=44]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=45]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=46]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=47]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=48]
	WeaponModes=-2,-3,-4,-5
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	GunAmmunition5=-1
	Bomb0=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 235   12.799 (     M2.50)
	ExpendableMass = 31.960
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=235
	RoundsInMagazine=235
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 312   12.799 (     M2.50)
	ExpendableMass = 42.432
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=312
	RoundsInMagazine=312
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 291   12.799 (     M2.50)
	ExpendableMass = 39.576
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=291
	RoundsInMagazine=291
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 240   12.799 (     M2.50)
	ExpendableMass = 32.640
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=240
	RoundsInMagazine=240
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=4]	// 615   12.799 (    M2.50   4-  )
	ExpendableMass = 83.640
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=615
	RoundsInMagazine=615
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   1  -250

[attach=20]
	position= -0.012, -1.044, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   1  -500

[attach=21]
	position= -0.020, -1.11, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//   4  -82

[attach=22]
	position= -0.134, -0.3984, -3.103
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 3.0
[end]
[attach=23]
	position= -0.134, -0.3984, 3.103
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 3.0
[end]
[attach=24]
	position= -0.133, -0.4251, -2.87
	convex = "^1_WingL_Mid_0"
	rotation= 0, 0, 3.0
[end]
[attach=25]
	position= -0.133, -0.4251, 2.87
	convex = "^1_WingR_Mid_0"
	rotation= 0, 0, 3.0
[end]

//   

[attach=26]
	position= -5.038, -0.004, -0.133
	convex = "^1_Fuse_Ctl_7"
	rotation= -82.5, -8.0, 0
[end]
[attach=27]
	position= -0.187, 0.039, -5.285
	convex = "^1_WingL_Out_0"
	rotation= -10.0, 0, -2
[end]
[attach=28]
	position= -0.187, 0.039, 5.285
	convex = "^1_WingR_Out_0"
	rotation= 10.0, 0, -2
[end]

//  1  -250

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv_P40.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.012, -1.044, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.019
	AttachedBombCxaS = 0.026
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  1  -500

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M_P40.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, -1.11, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.019
	AttachedBombCxaS = 0.068
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  4  -82

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, -3.103
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, 3.103
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, -2.87
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, 2.87
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  4  -82 600

[BombHolder=6]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, -3.103
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=7]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, 3.103
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=8]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, -2.87
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_600.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, 2.87
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  4  -82 800

[BombHolder=10]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, -3.103
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, 3.103
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=12]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, -2.87
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, 2.87
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  4  -82 1000

[BombHolder=14]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, -3.103
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.134, -0.3984, 3.103
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=16]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, -2.87
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.710, 0.0, 0.0
	Rotation = 0
	AttachPos = -0.133, -0.4251, 2.87
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  
[BombHolder=18]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.038, -0.004, -0.133
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, -5.285
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, 5.285
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=21]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.038, -0.004, -0.133
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=22]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, -5.285
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, 5.285
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=24]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.038, -0.004, -0.133
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=25]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, -5.285
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, 5.285
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=27]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.038, -0.004, -0.133
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=28]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, -5.285
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, 5.285
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=30]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.038, -0.004, -0.133
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=31]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, -5.285
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, 5.285
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=33]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.038, -0.004, -0.133
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=34]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, -5.285
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=35]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.187, 0.039, 5.285
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.4

[Entrance]
	EntrancePos= -1.153, 0.065, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= -1.153, 0.065, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,0
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits = -180.0, -175.0, +2.0, +90.0
SectorLimits = -175.0, -153.0, -20.0, +90.0
SectorLimits = -153.0, -105.0, -45.0, +90.0
SectorLimits = -105.0, -85.0, -20.0, +90.0
SectorLimits = -85.0, -70.0, -7.0, +90.0
SectorLimits = -70.0, -45.0, -17.0, +90.0
SectorLimits = -45.0, -15.0, -28.0, +90.0
SectorLimits = -15.0,  -2.0, -10.0, +90.0
SectorLimits =  -2.0,  +2.0, -2.0, +90.0
SectorLimits =  +2.0, +15.0, -10.0, +90.0
SectorLimits = +15.0, +45.0, -28.0, +90.0
SectorLimits = +45.0, +70.0, -17.0, +90.0
SectorLimits = +70.0, +85.0, -7.0, +90.0
SectorLimits = +85.0, +105.0, -20.0, +90.0
SectorLimits = +105.0, +153.0, -45.0, +90.0
SectorLimits = +153.0, +175.0, -20.0, +90.0
SectorLimits = +175.0, +180.0, +2.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_WingL_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=8
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=8
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 // 
energyloss="~ftank02",true,0.7,10000 // 
energyloss="~ftank03",true,0.7,10000 //  

energyloss="~wtank01",true,0.7,10000 // 
energyloss="~htank01",true,0.7,20000 // 
energyloss="~otank01",true,0.7,20000 //

energyloss="~wcooler01",true,0.7,10000 //., 
energyloss="~wcooler02",true,0.7,10000 //., 
energyloss="~ocooler01",true,0.7,10000 //., 

//Armor

energyloss="~armor01",false,8.0,1 //  - 8
energyloss="~armor02",false,8.0,1 //  - 8
energyloss="~armor03",false,5.0,1 // - 38 ( 4-5 )
energyloss="~armor04",false,10.0,1 //  - 10

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1 // 
energyloss="GearL_0_0",true,4.0,1 //

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1 // 
energyloss="GearR_0_0",true,4.0,1 //

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //  
energyloss="GearC_1",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //
energyloss="~gun02_ammo",true,0.7,20000 //
energyloss="~gun03_ammo",true,0.7,20000 //
energyloss="~gun04_ammo",true,0.7,20000 //
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=175
max_CAS=800

DangerAoA = 12.0                            // -   
CriticalAoA = 14.0							//   
Maxny = 11.0								// - 
DangerV = 800.0								//    
MaxGearV = 320.0							// -      
MaxFlapV = 270.0							// -     
TakeOffV = 185.0							//   
ClimbV = 160.0								//      (/)
DescendV = 135.0							//     (/)
minV = 175.0								// -  
minVDeltaFlaps = 10.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 90.0					// -    
WaterMaxTemperature = 110.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     